Full Stops Lesson Plan (advanced) KS1


There are two full stops lesson plans below, one for teaching full stops with an interactive whiteboard and the other for teaching with iPads and computers. If you require an easier full stop lesson plan then please check out our beginner game and lesson. The lesson plans are targeted at KS1 learners.

Interactive Whiteboard Lesson

Overview

Please see the following points for a quick overview of using the game with this full stop lesson plan.

  • Read the three sentences in the full stop punctuation game
  • What’s missing from these sentences?
  • Click or touch to drag and drop a snail to where a full stop should be (when clicked a target will appear with the snail, use the target for accurately placing the snail)
  • Snail turns into full stop
  • Answers are automatically marked

Context of Lesson

Pupils to read the sentences without punctuation and place full stops appropriately

Resources Required

This full stops lesson plan requires the following resources. Full stops advanced punctuation game, interactive whiteboard, small card showing full stop, sets of pre-prepared sentences (prepared by teacher)

Learning Objectives

This lesson plan aims to meet the following learning objectives.

  • To use full stops to demarcate sentences

Using the Punctuation Game

  • Teacher to begin the full stop lesson by showing a full stop card. Ask pupils to name it and to explain why we use full stops when we are writing.
  • Continue discussing and define the word ‘sentence’.
  • Teacher to load the ‘Full Stop’ punctuation game on to the interactive whiteboard. Tell the pupils that these snails are going to help them finish these sentences which have lost their full stops.
  • Explain that the snails are special snails that turn into full stops.
  • Class to read the first three sentences and to tell the teacher where the full stops should be.
  • Teacher to model clicking and dragging a snail, pointing out that the target is helpful for placing the snail correctly.
  • At end of first game, replay, allowing pupils time to read, then grab and drop the full stop snails.
  • Continue with two more ‘Full Stop’ games giving as many children as possible a turn to read, or click and drag snails. More versions of this full stop game can be found on Club Roy.
  • Teacher to hand out pre-prepared sentences and full stops. Pupils can work with a partner, or in a group, to read and place full stops correctly.
  • Both teacher and assistant will need to work with pairs or groups for this part of the literacy activity.

PLENARY

This lesson plan recommends that each session should end with a plenary to help consolidate learning. Teacher to ask groups or pairs to read out their sentences and ask where they placed their full stop. Class to say whether or not they were correct.

Literacy Homework

The full stop lesson can be further extended or the following activity set as homework. Using a page from a magazine or newspaper (and with parental permission) pupils asked to ring each full stop they can see. Who can find the most?


Individual Computer or iPad / Computer Suite Lesson

Overview

  • Read the three sentences in the full stop punctuation game
  • What’s missing from these sentences?
  • Click or touch and drag a snail to where a full stop should be (when clicked a target will appear with the snail, use the target to accurately place the snail)
  • Snail turns into full stop
  • Answers are automatically marked

Context of Lesson

Pupils to read the sentences without punctuation and place full stops appropriately

Resources Required

This full stops lesson plan requires the following resources. Full stops advanced punctuation game, interactive whiteboard, individual computers or iPads, small card (A4 pdf) showing full stop, word processing programme

Learning Objectives

This full stops lesson plan aims to meet the following objective.

  • To use full stops to demarcate sentences

Using the Punctuation Game

  • Teacher starts the lesson by showing a full stop card. Ask pupils to name it and to explain why we use full stops when we are writing.
  • Continue discussing and define the word ‘sentence’.
  • Teacher loads the ‘Full Stop’ punctuation game on to the interactive whiteboard.Tell the pupils that these snails are going to help them finish these sentences which have lost their full stops.
  • Explain that the snails are special snails that turn into full stops.
  • Class to read the first three sentences and to tell the teacher where the full stops should be.
  • The teacher can model clicking and dragging a snail, pointing out that the target should be used to place the snail correctly.
  • Explain to pupils that they will now play the game on their computers working with a partner.
  • Teacher and/or assistant to ensure that the ‘Full Stop’ game is ready to play on the pupils’ computers or iPads.
  • Pupils can now play the game, taking turns to read a sentence then drag and drop a snail.
  • Teacher and teaching assistant to move around computers / iPads giving support where necessary, ensuring that sentences are being read and mouse is being used correctly.
  • Pupils who complete game quickly to move on to next full stop game (e.g. game 2), then use a word processing programme to type a sentence of their own with a full stop. Teaching assistant to help pupils load another full stop game and locate where the full stop is on the keyboard.
  • When they have completed their two sentences, they will need to add their names and date to the work and save it. Teacher to assist.

PLENARY

The lesson plan recommends finishing the lesson with a plenary session so that learning of full stops can be consolidated. Ask pupils to verbally make a sentence about a snail. Teacher to scribe on whiteboard and ask pupils where the full stop should go.

Literacy Homework

Using a page from a magazine or newspaper (and with parental permission) pupils to ring each full stop they can see. Who can find the most? Alternatively, find out two facts about snails and report back to class.