Days of the Week Lesson Plan KS1


There are two days of the week lesson plans below. One for using with interactive whiteboards and the other for use with iPads and individual computers. Both lesson plans are targeted at KS1 learners.

The lesson plan comes with printable resources to help extend the lesson and reinforce the learning.

Interactive Whiteboard Lesson

Overview

Please see the following points for a quick overview of using the game with this days of the week lesson plan.

  • Read the days of the week at the bottom of the reading game
  • Read the days of the week in the box, which days are missing?
  • Click or touch and drag words into correct chronological order
  • Answers are automatically marked
  • Drag and drop a ‘bedtime bit’ to Tom or try again
  • Repeat until game is completed

Context of Lesson

Pupils to recognise and read days of the week words, and put them into correct chronological order.

Resources Required

This days of the week lesson plan requires the following resources. Days of the week game, interactive whiteboard, one set of small cards (A4 pdf) showing days of the week

Learning Objectives

The lesson plan aims to achieve the following learning objectives.

  • To read on sight high frequency words such as days of the week
  • To place the days of the week words into the correct chronological order

Using the Reading Game

  • Teacher begins the lesson by asking pupils what day of the week it is.
  • After a correct response, the teacher asks what day it was yesterday, what day will it be tomorrow etc.
  • Teacher shows pupils the small cards (A4 pdf) of the days of the week, asking them to say each word as it is shown.
  • Ask the class to chant the days of the week several times.
  • Teacher to load ‘High Frequency Words - Days of the Week’ game on to the interactive whiteboard and explain to pupils that old Tom wants to go to bed, but hasn’t got all the things he needs to help him sleep. Discuss what things they have when they go to bed at night, then discuss what things Tom might like.
  • Teacher explains that the pupils can help Tom get all his ‘bedtime bits’, by putting the days of the week into the right order.
  • Teacher starts the game and asks pupils to read the days of the week at the bottom of the game. Teacher models clicking, dragging and dropping words into the box.
  • Continue the game until the end, selecting different pupils to come and drag the days of the week words into the correct order.
  • Choose other pupils to drag ‘bedtime bits’ up to Tom. Teacher or teaching assistant to help less able to identify correct word and click and drag into correct order.

PLENARY

This days of the week lesson plan recommends that the lesson finishes with a plenary session to consolidate learning. Ask pupils to chant days of the week. Then ask different pupils to say which is their favourite day of the week and to give a reason why.

Literacy Homework

The lesson can be extended through the following activity, alternatively, this can be set as homework. Pupils to draw their favourite day of the week.


Individual Computer or iPad / Computer Suite Lesson

Overview

  • Read the days of the week at the bottom of the game
  • Read the days of the week in the box, which days are missing?
  • Click and drag words into correct chronological order
  • Answers are automatically marked
  • Click and drag a ‘bedtime bit’ to Tom or try again
  • Repeat until game is completed

Context of Lesson

Pupils to recognise and read days of the week words, and put them into correct chronological order.

Resources Required

This lesson plan requires the following resources. Days of the week game, interactive whiteboard, individual computers or iPads, one set of small cards (A4 pdf) showing days of the week, word processing programme

Learning Objectives

Our days of the week lesson plan aims to achieve the following learning objectives.

  • To read on sight high frequency words such as days of the week
  • To place the days of the week words into the correct chronological order
  • To use keyboard skills to type a sentence

Using the Reading Game

  • Teacher begins the lesson by asking pupils if they can say what days of the week are school days.
  • Teacher shows pupils the small cards (A4 pdf) of the days of the week, asking them to say each word as it is shown.
  • Ask pupils if they can chant the days of the week several times.
  • Teacher loads ‘High Frequency Words - Days of the Week’ game on to the interactive whiteboard and explain to pupils that old Tom wants to go to bed, but hasn’t got all the things he needs to help him sleep.
  • Teacher to explain that the pupils can help Tom get all his ‘bedtime bits’, by putting the days of the week into the right order.
  • Teacher to start game and ask the class to read the days of the week at the bottom of the game. Teacher to model clicking and dragging and then dropping words into the box.
  • Teacher explains that the class will be working in pairs and using their computers / iPads to complete the game.
  • Teacher and teaching assistant to ensure that the ‘High Frequency Words - Days of the Week’ game is ready to play on the pupils’ computers / iPads. Pupils can take turns in controlling the mouse.
  • When each pair has completed the game, they should move on to a word processing programme and type one sentence about their favourite day of the week.
  • Teacher and teaching assistant to move around the computers giving support where necessary, and ensuring correct use of the mouse and co-operative work.

PLENARY

This lesson plan recommends that the lesson ends with a plenary session to consolidate what has been learnt about days of the week. Teacher to ask pupils if they can read out what they have written. Ask the class to chant days of the week.

Literacy Homework

Pupils can draw the ‘bedtime bits’ they have when they go to bed each night.