Question Marks Lesson Plan KS1


There are two lesson plans below, one for using with an interactive whiteboard and the other for use with iPads or individual computers. The lessons are targeted at KS1 learners.

Interactive Whiteboard Lesson Plan

Overview

Please see the following points for a quick overview of using this question marks lesson plan with the punctuation game.

  • Read the two sentences on the screen
  • Decide which is the question
  • Click and drag looking glass to replace full stop
  • Question is automatically marked
  • Try again, or click and drag tool into Zed’s shed
  • Repeat for all sentences

Context of Lesson

Pupils to read the given sentences, identify question and add question mark appropriately

Resources Required

This question marks lesson plan requires the following resources. Question marks punctuation game, interactive whiteboard, small individual whiteboards with pens or paper and pencils, enlarged full stop, enlarged question mark

Learning Objectives

The lesson plan aims to achieve the following learning objectives.

  • To read and understand two simple sentences
  • To identify which is the question and add a question mark appropriately

Using the Punctuation Game

  • Teacher begins the lesson by showing pupils an enlarged full stop and question mark, and asks them to name each one and explain its purpose.
  • Discuss when to use each one and define the word question.
  • Teacher explains that the pupils are going to use this knowledge to help a tortoise called Zed to build something in his shed.
  • Show children the start of the question mark game on the interactive whiteboard. Class to suggest ideas of what Zed might be building.
  • Teacher demonstrates how the game works using the first set of sentences.
  • Class to take turns until all pairs of sentences have been completed.
  • Did anyone guess what Zed was making?
  • In pairs, using whiteboards and pens / paper and pencils, pupils to write one sentence and one question and read to partner (during this part of the literacy activity, classroom assistants could work alongside less able and scribe work for them, or just work orally).
  • Teacher chooses a few children to read out their work. Class to consider whether the work was right or wrong.

PLENARY

This question marks lesson plan recommends a plenary session for the end of the lesson to help consolidate learning. Teacher to show pre-prepared questions or sentences. Class to read aloud, then ‘thumbs up’ if a question, and ‘thumbs down’ if a sentence.

Literacy Homework

Ask pupils to keep record of question marks spotted in two different stores while shopping.


Individual Computer or iPad / Computer Suite Lesson

Overview

A quick overview of using the punctuation game with this lesson plan follows.

  • Read the sentences on screen
  • Decide which is the question
  • Click and drag looking glass to replace full stop
  • Question is automatically marked
  • Try again, or click and drag tool into Zed’s shed
  • Repeat for all sentences

Context of Lesson

Pupils to read the two sentences provided, identify question and add question mark appropriately, then write a sentence and a question independently, using their computer.

Resources Required

Our question marks lesson plan requires the following resources. Question marks punctuation game, interactive whiteboard, individual computers or iPads, word processing programme, enlarged full stop, enlarged question mark

Learning Objectives

The lesson plan has the following learning objectives.

  • To read and understand two simple sentences
  • To identify which is the question and add a question mark appropriately
  • To use keyboard skills to type a sentence and a question independently

Using the Punctuation Game

  • Teacher begins the lesson by showing pupils enlarged full stop and question mark, and asks them to name each one and explain its purpose.
  • Discuss when to use each one and define the word question.
  • Teacher explains that the pupils are going to use this knowledge to help a tortoise called Zed to build something in his shed.
  • Show children the start of the game on the interactive whiteboard. Class to suggest ideas of what Zed might be building.
  • Teacher to demonstrate how the game works using the first pair of sentences.
  • Teacher explains that pupils will now play the game on their individual computers working in pairs and playing alternately, one with mouse control, other to read.
  • Teacher demonstrates where they will find both full stops and question marks on the keyboard and how to depress the ‘shift’ key to get a question mark.
  • When they have worked their way through the game they must take turns to type a short question of their own using the computer’s word processor programme and adding a question mark correctly.
  • Each child to read their work to their partner.
  • On completion of work, ask pupils to ensure that it is saved together with their name and the date on the top of the page.
  • Teaching assistant can type work for less able children, or work with more able encouraging them to write several questions for Zed about his shed.
  • Teaching assistant could also be responsible for printing out each child’s work, ready for teacher to mark and assess.

PLENARY

Teacher asks pupils to read out some of their questions for Zed about his shed. Teacher to scribe on board, pupils to say when to add a question mark.

Literacy Homework

Give pupils a page from an appropriate comic or magazine, and ask them to put a ring around each question mark they find.