Exploring Long Vowel Phonemes Lesson Plan (ea)

## Interactive Whiteboard Lesson Plan

Overview

  • Say the sound ‘ea’
  • Look at the unfinished words in the box
  • Click and drag ‘ea’ sound to complete a word
  • Sound out completed word
  • Click and drag a ‘bedtime bit’ up to Tom

Context of Lesson

To complete unfinished words by adding the ‘ea’ long vowel phoneme

Resources Required

Interactive whiteboard, small cards showing sound ‘ea’ (A4 pdf) and sounds ‘b, d, f, h, k, l, m, n, p, t’ (A4 pdf), and blends ‘ch, cl, cr and st’ (A4 pdf), list of words (A4 pdf) used in the game

Learning Objectives

  • To recognise, read and spell the long vowel phoneme ‘ea’ (as in eat)
  • To recognise words by common spelling patterns

Using the Reading Game

  • Teacher to load ‘Long Vowel Phonemes - Exploring words with the ‘ea’ sound’ reading game on to the interactive whiteboard.
  • Teacher to explain to pupils that they are going to help Tom collect everything he needs at bedtime by making some words. If the words are correct they will be able to give Tom one of the things he likes before going to sleep.
  • Teacher to show the ‘ea’ card (A4 pdf) and ask pupils to say the sound these two letters make when they are side by side.
  • Explain to pupils that they will be working with a partner, and give each pair of pupils an ‘ea’ card (A4 pdf), plus two other sound cards (A4 pdf) (which could include a blend card (A4 pdf)).
  • Ask pupils to use their cards to make a word with an ‘ea’ sound in it. When they have made a word(s) ask pairs of pupils to stand up and say the word(s) they have made. Teaching assistant to work with less able, encouraging them to sound out any word(s) they make.
  • Once the above has been completed teacher to begin game and model clicking and dragging ‘ea’ up to the box to make a word.
  • Teacher to then select pupils to continue the game until all 16 words have been correctly completed. Ensure that class sound out each word as the ‘ea’ sound is inserted.
  • PLENARY: Ask pupils if any of the words that they made using the cards were the same as the words in the game. Teacher to tick these off from the list of words used in the game.

Literacy Homework

Pupils to write three more ‘ea’ words that were not in Tom’s reading game.
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Individual Computer / Computer Suite Lesson

Overview

  • Say the sound ‘ea’
  • Look at the unfinished words in the box
  • Click and drag ‘ea’ sound to complete a word
  • Sound out completed word
  • Click and drag a ‘bedtime bit’ up to Tom

Context of Lesson

To complete unfinished words by adding the ‘ea’ long vowel phoneme

Resources Required

Interactive whiteboard, individual computers, small card (A4 pdf) showing ‘ea’ sound, list of words (A4 pdf) used in the game, word processing programme

Learning Objectives

  • To recognise, read and spell the long vowel phoneme ‘ea’ (as in eat)
  • To recognise words by common spelling patterns

Using the Reading Game

  • Teacher to load ‘Long Vowel Phonemes - Exploring words with the ‘ea’ sound’ reading game on to the interactive whiteboard.
  • Teacher to explain to pupils that they are going to help Tom collect everything he needs at bedtime by making some words. If the words are correct they will be able to give Tom one of the things he likes before going to sleep.
  • Teacher to hold up small card (A4 pdf) showing ‘ea’ sound and ask class to generate some words that might have an ‘ea’ sound in the middle.
  • When several words have been given teacher to begin game and model clicking and dragging ‘ea’ up to the box to make a word.
  • Tell pupils that they are now going to play the game and see how many of the words they generated are in it.
  • Pupils to play either in pairs, or individually, depending on number of computers available.
  • Teacher to remind pupils that they must sound out each word they make as they go through the game.
  • Teacher and teaching assistant to move around all computers to ensure that the game is being played correctly, and that the pupils are sounding out the words.
  • Any pupils that complete the game quickly could collect two ‘ea’ cards from the teacher and use a word processing programme to type a short sentence for two ‘ea’ words, e.g. ‘I saw a leaf’.
  • PLENARY: Ask pupils who have written a sentence to read it out to the class. Ask those who only played the game to say one of the words they can remember.

Literacy Homework

To write and illustrate three words with an ‘ea’ sound in. More able could be encouraged to make a list of words that were not in Tom’s reading game. Less able could trace over the words (written by an adult) and draw a picture for each one.
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