Reading Games Lesson Plan: Long Vowel Phonemes - 'aw' and 'or'

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long vowel phonemes reading game screen grab

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan
- Play Long Vowel Phonemes Game
- copyright©timbowerbank2000

 

Interactive Whiteboard Lesson Plan

Overview

  • Look at the long vowel phonemes aw and or at the bottom of the reading game
  • Look at the incomplete words in the box
  • Drag the correct long vowel to form an aw word or an or word
  • Continue until all words are complete - watch Mango make her way up the tree
  • Continue until reading game is finished
  • Undo an answer by clicking on the bee

Context of Lesson

To use the correct long vowel phoneme, aw or or, to form new words

Resources Required

Interactive whiteboard, individual whiteboards and pens, small card (A4 pdf) with the aw sound on it, small card (A4 pdf) with the or sound on it, picture cards (A4 pdf) of a straw and a cork, cards with words from the game (yawn, draw, crawl, hawk, dawn, awful / port, worn, afford, cork, sort, form), prepared homework sheet (A4 pdf)

Learning Objectives

  • Recognize and use alternative ways of spelling the phonemes already taught, e.g. aw sound can be spelt with or
  • Begin to understand which words contain which spelling alternatives

Using the Reading Game

  • Teacher to explain that the pupils are going to learn that some words sound the same, but look different.
  • Teacher to hold up the small card with the aw sound on it, show the picture card of a straw and ask the pupils to say the word.
  • Teacher to show the small card with the or sound on it. then show the picture card of a cork and ask the pupils to say the word.
  • Spend a few minutes generating more words for each sound.
  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with the aw and or Sound on to the classrooms interactive whiteboard.
  • Teacher to explain that the class are now going to help Mango the parrot get back to her nest by filling in the correct sound in each word - read the on-screen instructions with the class.
  • Teacher to model clicking and dragging the aw and or sounds to form new words for the first sequence of words. Teacher to ensure that the class participates when it comes to sounding out the new words as they are formed.
  • Allow the pupils to play the reading game by selecting them one-by-one to come to the interactive whiteboard to click and drag the sounds.
  • If time allows the game could be played again.
  • At the end of the reading game, ask the pupils if they can think of anymore 'aw' or 'or' words - record these on the whiteboard in a list.
  • Give out the individual whiteboards and pens, and ask pupils to write as many of the words from the game as they can remember.
  • Teacher and teaching assistant could work with the less able either scribing or prompting. More able pupils should be encouraged to write as many words as possible.
  • PLENARY: Allow some time for the above activity, then teacher to hold up one of the words from the reading game (yawn, draw, crawl, hawk, dawn, awful / port, worn, afford, cork, sort, form). Ask pupils to show their board if they had written that word. End lesson by asking pupils to show any aw or or words they may have written which were not in the reading game - check the words are spelt correctly.

Literacy Homework

Using the prepared literacy homework sheet, pupils to write words under the relevant picture (i.e. aw words under the straw picture).
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Look at the long vowel phonemes aw and or at the bottom of the reading game
  • Look at the incomplete words in the box
  • Drag the correct long vowel to form an aw word or an or word
  • Continue until all words are complete - watch Mango make her way up the tree
  • Continue until reading game is finished
  • Undo an answer by clicking on the bee

Context of Lesson

To use the correct long vowel phoneme, aw or or, to form new words

Resources Required

Interactive whiteboard, PCs or laptops, word processing programme, small card (A4 pdf) with the aw sound on it, small card (A4 pdf) with the or sound on it, pictures cards (A4 pdf) of a straw and a cork, prepared homework literacy worksheet (A4 pdf)

Learning Objectives

  • Recognize and use alternative ways of spelling the phonemes already taught, e.g. aw sound can be spelt with or
  • Begin to understand which words contain which spelling alternatives
  • Use keyboard to type simple texts
  • Word process short narrative and non-narrative texts

Using the Reading Game

  • Teacher to show the class the small cards with the aw and or sound on. Tell pupils that although these letters look different they make the same sound.
  • Teacher to show the picture cards of a straw and a cork - ask the pupils to say the words and then to try and say some more that sound the same. Teacher to list words generated on the whiteboard in two columns (aw and or).
  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with the aw and or Sound on to the computer suite's interactive whiteboard.
  • Explain to pupils that they are going to help Mango get to her nest by choosing the correct sound for each word shown and then they are going to use a word processing programme to write a sentence using a word from the reading game (teacher should remind pupils how to access the word processing programme or instructions written on the whiteboard).
  • Teacher to read the on-screen instructions with the class, then model clicking and dragging the sounds for the first sequence of words, ensuring that the newly blended words are sounded out.
  • Pupils to play in pairs or singly depending on the number of computer's available. Teacher to remind pupils to say each word as they complete it.
  • Teacher and teaching assistant to move around all computers to monitor and assist.
  • As the pupils complete the reading game they should move to a word processing programme and write a sentence using one of the words from the game - less able to write just one word and say it, more able to write more than one sentence. Teaching assistant to help pupils access the word processing programme, or work with less able.
  • PLENARY: Teacher to remind pupils of the sound made by both aw and or - ask the pupils if they can think of and say some aw or or words that weren't in the reading game. Teacher to add these to the previous list(s). With the class, read through the words on the lists.

Literacy Homework

On the prepared homework sheet, pupils to list some or and aw words in the parrots.
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Making words with the aw and or sound

Help Mango get back to her nest by clicking and dragging the aw and or sounds to make words.

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