Interactive Whiteboard Lesson Plan
Overview
- Read the days of the week at the bottom of the reading game
- Read the days of the week in the box, which days are missing?
- Click and drag words into correct chronological order
- Answers are automatically marked
- Click and drag a 'bedtime bit' to Tom or try again
- Repeat until game is completed
Context of Lesson
Pupils to recognise and read days of the week words, and put them into correct chronological order.
Resources Required
Interactive whiteboard, one set of small cards (A4 pdf) showing days of the week
Learning Objectives
- To read on sight high frequency words such as days of the week
- To place the days of the week words into the correct chronological order
Using the Reading Game
- Teacher to begin lesson by asking pupils what day of the week it is.
- After a correct response, teacher to ask what day it was yesterday, what day will it be tomorrow etc.
- Teacher to show pupils the small cards (A4 pdf) of the days of the week, asking them to say each word as it is shown.
- Ask pupils to chant the days of the week several times.
- Teacher to load 'High Frequency Words - Days of the Week' reading game on to the interactive whiteboard and explain to pupils
that old Tom wants to go to bed, but hasn't got all the things he needs to help him sleep.
Discuss what things they have when they go to bed at night, then discuss what things Tom might like.
- Teacher to explain that the pupils can help Tom get all his 'bedtime bits', by putting the days of the week into the right order.
- Teacher to start game and ask pupils to read the days of the week at the bottom of the reading game. Teacher to model
clicking and dragging words into the box.
- Continue the reading game until the end, selecting different pupils to come and click and drag the days of the week words into
the correct order.
- Choose other pupils to click and drag 'bedtime bits' up to Tom. Teacher or teaching assistant to help less able to identify correct
word and click and drag into correct order.
- PLENARY: Ask pupils to chant days of the week. Then ask different pupils to say which is their favourite day of the week and to give a reason why.
Literacy Homework
Pupils to draw their favourite day of the week.
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Individual Computer / Computer Suite Lesson Plan
Overview
- Read the days of the week at the bottom of the reading game
- Read the days of the week in the box, which days are missing?
- Click and drag words into correct chronological order
- Answers are automatically marked
- Click and drag a 'bedtime bit' to Tom or try again
- Repeat until game is completed
Context of Lesson
Pupils to recognise and read days of the week words, and put them into correct chronological order.
Resources Required
Interactive whiteboard, individual computers, one set of small cards (A4 pdf) showing days of the week, word processing programme
Learning Objectives
- To read on sight high frequency words such as days of the week
- To place the days of the week words into the correct chronological order
- To use keyboard skills to type a sentence
Using the Reading Game
- Teacher to begin lesson by asking pupils if they can say what days of the week are school days.
- Teacher to show pupils the small cards (A4 pdf) of the days of the week, asking them to say each word as it is shown.
- Ask pupils to chant the days of the week several times.
- Teacher to load 'High Frequency Words - Days of the Week' reading game on to the interactive whiteboard and explain to pupils
that old Tom wants to go to bed, but hasn't got all the things he needs to help him sleep.
- Teacher to explain that the pupils can help Tom get all his 'bedtime bits', by putting the days of the week into the right order.
- Teacher to start game and ask pupils to read the days of the week at the bottom of the reading game. Teacher to model
clicking and dragging words into the box.
- Teacher to explain that the class will be working in pairs and using their computers to complete the game.
- Teacher and teaching assistant to ensure that the 'High Frequency Words - Days of the Week' reading game is ready to play
on the pupils' computers. Pupils to take turns in controlling the mouse.
- When each pair have completed the game, they should move on to a word processing programme and type one sentence about
their favourite day of the week.
- Teacher and teaching assistant to move around the computers giving support where necessary, and ensuring correct use of the
mouse and co-operative work.
- PLENARY: Teacher to ask pupils to read out what they have written. Ask pupils to chant days of the week.
Literacy Homework
Pupils to draw the 'bedtime bits' they have when they go to bed each night.
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