Interactive Whiteboard Lesson Plan
Overview
- Select words by hovering mouse over bees - word is revealed
- Look at word and sound it out
- If it rhymes with 'top', click and drag the bee into the nest
- Watch the flower grow
- Answers are automatically marked
- Complete for all words until reading game is complete
Context of Lesson
Pupils to sound out given words and select those that rhyme with 'top'
Resources Required
Interactive whiteboard, small card (A4 pdf) with 'op' written on it, prepared worksheet (A4 pdf) for homework
Learning Objectives
- To explore and play with rhyming patterns
- To generate rhyming strings e.g. top, mop, hop
Using the Reading Game
- Teacher to show card (A4 pdf) 'op' to pupils and ask them to sound it out.
- Explain that this card is going to be passed around the class and each pupil when they receive the card is going to say a
word that sounds like 'op'. Teacher to explain that the word can be a real word or a nonsense word.
- Teacher to begin by holding up the 'op' card and saying 'top'. Allow the pupils to pass the card and generate 'op' words.
- Teacher to load 'Words that rhyme with top' reading game on to the interactive whiteboard and explain to the class that they
are going to help the bees bring words that rhyme with 'top' to the nest. If we get the words right the flower will grow.
- Teacher to begin game and model revealing a word, sounding the word out, then if it rhymes with 'top' clicking and dragging it
into the nest.
- Continue with the reading game selecting different pupils to come to the interactive whiteboard to reveal words, sound out, then
click and drag, or choose another bee.
- Teaching assistant to work with less able, encouraging them to sound out words correctly.
- PLENARY: Replay card game from the introduction, who has remembered the most words from the game?
Literacy Homework
On prepared worksheets (A4 pdf) ask pupils to write out six words that rhyme with 'shop'.
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Individual Computer / Computer Suite Lesson Plan
Overview
- Select words by hovering mouse over bees - word is revealed
- Look at word and sound it out
- If it rhymes with 'top', click and drag the bee into the nest
- Watch the flower grow
- Answers are automatically marked
- Complete for all words until reading game is complete
Context of Lesson
Pupils to sound out given words and select those that rhyme with 'top'
Resources Required
Interactive whiteboard, individual computers, small card (A4 pdf) with 'op' written on it, word processing programme, prepared worksheet (A4 pdf)
Learning Objectives
- To explore and play with rhyming patterns
- To generate rhyming strings e.g. top, mop, hop
Using the Reading Game
- Teacher to show card (A4 pdf) 'op' to pupils and ask them to sound it out.
- Explain that this card is going to be passed around the class and each pupil when they receive the card is going to say a
word that sounds like 'op'. Teacher to explain that the word can be a real word or a nonsense word.
- Teacher to begin by holding up the 'op' card and saying 'top'. Allow the pupils to pass the card and generate 'op' words.
- Teacher to load 'Words that rhyme with top' reading game on to the interactive whiteboard and explain to the class that they
are going to help the bees bring words that rhyme with 'top' to the nest. If we get the words right the flower will grow.
- Teacher to begin game and model revealing a word, sounding the word out, then if it rhymes with 'top' clicking and dragging it
into the nest.
- Explain to pupils that they will now complete the reading game on their computers working with a partner. Pupils to take turns
using the mouse and reading the words.
- Explain to pupils that when they have found all eight words that rhyme with 'top' they must call out 'buzz' so that the teacher
can show them the next step of the lesson.
- Pupils that call out 'buzz' to use a word processing programme to type a list of three words from the reading game that rhyme
with 'top'. Pupils to take turns using the keyboard.
- Teacher and teaching assistant to move around computers ensuring that the game is being played correctly and that pupils
are sounding out words.
- Teacher and teaching assistant to help pupils load word processing programme.
- PLENARY: Teacher to ask pupils to read out the words from their lists. Have we got all eight words from the game?
Literacy Homework
Write some 'top' words and illustrate them or on prepared worksheets (A4 pdf) ask pupils to write out six words that rhyme with 'shop'.
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