Interactive Whiteboard Lesson Plan
Overview
- Read sentence on screen
- Identify error in each sentence (no capital letter)
- Click and drag looking glass to place capital letter correctly
- Sentence is automatically marked
- Click and drag a part of Zara's dream into her dream bubble, or try again
- Repeat for all sentences
Context of Lesson
Pupils to read sentence, identify where a capital letter is missing, and correct each sentence appropriately.
Resources Required
Interactive whiteboard, small individual whiteboards with pens or paper and pencils, small cards (A4 pdf) showing upper and lowercase 'a', prepared worksheet (A4 pdf) for homework
Learning Objectives
- To use a capital letter at the start of a sentence.
Using the Reading Game
- Teacher to show a lower case 'a' and an upper case 'A' on small cards (A4 pdf). Ask pupils to give the correct name for an
upper case letter, i.e. capital letter.
- Teacher to explain that a capital letter is always used at the start of a sentence.
- Teacher to load 'Zara's capital letter reading game' on to the interactive whiteboard and explain to pupils that Zara the wildebeest
is dreaming about 'space travel' (again!). Zara would love to see a space station. If we help Zara with her capital letters perhaps
we can make her dream come true!
- Teacher to start game. Class to read the sentence - what's wrong with this sentence?
- Teacher to model clicking and dragging the looking glass to add a capital letter to the sentence.
Class to read the sentence again - is the sentence correct now? Teacher to model clicking and dragging a part of Zara's dream into her dream bubble.
- Continue the reading game choosing different pupils to read the sentence and then to use the looking glass to correct it. Involve as many pupils as possible. If time allows play the game again using different pupils.
- PLENARY: Teacher to write a lower case letter on the board. Using their individual whiteboards/paper and pencils, pupils to write its capital letter. Pupils to hold up their boards for teacher to check answers. Teacher to write one sentence, without a capital letter at the beginning, on the board. Pupils to use their whiteboards to re-write the sentence with a capital letter in the correct place. Pupils to hold up their boards for checking. Teaching assistant to support less able pupils by scribing sentence for them, pupil to add capital letter.
Literacy Homework
Using the prepared worksheet (A4 pdf), teacher to ask pupils to re-write the two sentences adding a capital letter in the correct place.
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Individual Computer / Computer Suite Lesson Plan
Overview
- Read sentence on screen
Identify error in each sentence (no capital letter)
Click and drag looking glass to place capital letter correctly
Sentence is automatically marked
Click and drag a part of Zara's dream into her dream bubble, or try again
Repeat for all sentences
Context of Lesson
Pupils to read sentence, identify where a capital letter is missing, and correct each sentence appropriately.
Resources Required
Interactive whiteboard, individual computers, small cards with sentences on (sentence 1 (A4 pdf), sentence 2 (A4 pdf), sentence 3 (A4 pdf)), drawing programme, prepared worksheet (A4 pdf) for homework
Learning Objectives
- To use a capital letter at the start of a sentence.
Using the Reading Game
- Teacher to hold up a prepared sentence (sentence 1 (A4 pdf)) which is missing its capital letter at the beginning.
Ask pupils to identify what is wrong.
- Teacher to select a pupil to come and write the correct letter on the board. Class to say whether the letter is correct.
- Teacher to explain that we always use capital letters at the start of sentences.
- Teacher to load 'Zara's capital letter reading game' on to the interactive whiteboard and explain to pupils that Zara the wildebeest
is dreaming about 'space travel' (again!). Zara would love to see a space station. If we help Zara with her capital letters perhaps
we can make her dream come true!
- Teacher to start game. Class to read the sentence - what's wrong with this sentence?
- Teacher to model clicking and dragging the looking glass to add a capital letter to the sentence.
- Class to read the sentence again - is the sentence correct now? Teacher to model clicking and dragging a part of Zara's dream
into her dream bubble.
- Explain to pupils that they will now complete the reading game on their computers working with a partner. Pupils to take
turns reading the sentences and using the mouse.
- Teacher and teaching assistant to ensure that 'Zara's capital letter reading game' is ready to play on pupils' computers.
- Teacher and teaching assistant to move around computers ensuring that the game is being played correctly and that
pupils are reading the sentences and working cooperatively.
- Any pupils that complete the reading game quickly to use a drawing programme and work together to draw Zara's space
station. Teaching assistant to help pupils access the drawing programme. Alternatively, quick pupils can move on to
further Zara Capital Letter Games, e.g. game 2 or 3 etc.
PLENARY: Repeat the activity from the start of the lesson using prepared sentences (sentence 2 (A4 pdf), sentence 3 (A4 pdf)).
Literacy Homework
Using the prepared worksheet (A4 pdf), teacher to ask pupils to put a ring around the incorrect lower case letter and to add its capital letter
over the top - as if they were marking the sentence like their teacher would!
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